Rarity: Common
A serum that fully restores stamina and temporarily increases stamina regeneration.
Rarity: Rare
Very valuable resource that drops from certain ARC enemies.
Rarity: Rare
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Tactical Mk. 3 (Defensive), Combat Mk. 3 (Flanking), Combat Mk. 3 (Aggressive), Looting Mk. 3 (Cautious), Tactical Mk. 3 (Healing)
Rarity: Rare
Used to craft advanced weapons. Can be recycled into crafting materials. Used to craft: Torrente, Venator, Osprey, Renegade, Bettina
Rarity: Uncommon
A piece of an agave leaf. Can be used to regain a small amount of health.
Rarity: Uncommon
May be worth a few coins.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Common
Slightly reduces horizontal recoil. Compatible with: Tempest, Arpeggio, Kettle, Ferro, Hullcracker
Rarity: Uncommon
Moderately reduces horizontal recoil. Compatible with: Arpeggio, Ferro, Venator, Il Toro, Stitcher
Rarity: Rare
Significantly reduces horizontal recoil. Compatible with: Arpeggio, Ferro, Venator, Il Toro, Stitcher
Rarity: Rare
Used to craft medical supplies. Can be recycled into chemicals. Used to craft: Sterilized Bandage, Vita Spray, Vita Shot
Rarity: Common
Has high damage output and headshot damage, but slow handling.
Rarity: Uncommon
Single-action hand cannon with high damage and headshot damage, but slow handling.
Rarity: Uncommon
Single-action hand cannon with high damage and headshot damage, but slow handling.
Rarity: Uncommon
Single-action hand cannon with high damage and headshot damage, but slow handling.
Rarity: Uncommon
Single-action hand cannon with high damage and headshot damage, but slow handling.
Rarity: Legendary
Tech mod for the Anvil that replaces its bullets with ones that split into 4 weaker projectiles.
Rarity: Uncommon
A 3-round burst assault rifle with decent damage output and accuracy.
Rarity: Uncommon
A sun ripe apricot. Can be consumed for a small amount of stamina.
Rarity: Uncommon
Obtained from ARC enemies or activities, or by recycling certain ARC parts. Used to craft components. Used to craft: Light Shield, ARC Motion Core, ARC Circuitry
Rarity: Rare
Obtained from ARC enemies or activities. Used to craft components. Can be recycled into ARC Alloy. Used to craft: Medium Shield, Power Rod
Rarity: Rare
Obtained from ARC enemies or activities. Can be recycled into chemicals.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Obtained from ARC enemies or activities. Used to craft components. Can be recycled into ARC Alloy. Used to craft: Magnetic Accelerator
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Common
Valuable resource that drops from all ARC enemies. Used to craft: Shield Recharger Can be used to repair shields.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Uncommon
Has decent damage output and accuracy.
Rarity: Uncommon
A 3-round burst assault rifle with decent damage output and accuracy.
Rarity: Uncommon
A 3-round burst assault rifle with decent damage output and accuracy.
Rarity: Common
A handful of seeds. Celeste might be looking for these.
Cosmetic Backpack
Rarity: Common
A new cosmetic will be added to your collection.
Rarity: Common
A medical item that gradually restores health over time.
Rarity: Uncommon
A deployable cover that can block incoming damage until it breaks.
Rarity: Epic
Can be recycled into crafting materials.
Rarity: Uncommon
Used to craft a wide range of items. Can be recycled into scrap metal. Used to craft: Energy Clip, Medium Shield, Jolt Mine
Rarity: Common
Has slow fire rate and high damage output.
Rarity: Epic
Has slow fire rate and high damage output.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Common
A basic pair of binoculars with two levels of magnification.
Rarity: Rare
A grenade that detonates on impact, covering an area in fire that deals damage over time.
Rarity: Rare
A laser trip wire that detonates a Blaze Grenade.
Rarity: Common
Something tells you that you don't want to open this... Can (reluctantly) be consumed to restore small amounts of stamina.
Rarity: Epic
Unlocks a door to the confiscated goods area within the Blue Gate tunnels
Rarity: Common
A throwable chemical light that illuminates the area around it.
Rarity: Common
A throwable chemical light that illuminates the area around it.
Rarity: Epic
Can be recycled into crafting materials.
Rarity: Epic
The envy of every Speranzan. Proof that this world was once thriving and magical.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Rarity: Rare
Rarity: Common
A new cosmetic will be added to your collection.
Rarity: Uncommon
A key to areas within the Buried City Hospital.
A master key for residential areas in Buried City.
Rarity: Epic
Unlocks the door to the Town Hall in Buried City
A blueprint to craft the Burletta weapon.
Rarity: Uncommon
Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull the trigger.
Rarity: Uncommon
Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull the trigger.
Rarity: Uncommon
Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull the trigger.
Rarity: Uncommon
Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull the trigger.
Rarity: Uncommon
Can be recycled into crafting materials.
Rarity: Uncommon
Can be recycled into crafting materials.
Rarity: Uncommon
Can be recycled into crafting materials.
Rarity: Uncommon
Used to craft a wide range of items. Can be recycled into plastic. Used to craft: Bettina, Vita Spray, Heavy Fuze Grenade, Smoke Grenade
Rarity: Common
A new cosmetic will be added to your collection.
Cosmetic Backpack Attachment
Rarity: Uncommon
At least a tiny bit more comfortable than your face.
Rarity: Common
Used to craft medical supplies, explosives, and utility items. Used to craft: Heavy Ammo, Medium Ammo, Shotgun Ammo, Light Ammo, Light Impact Grenade
Rarity: Common
The power to face a new day, one cup at a time.
Rarity: Uncommon
Basic combat augment. Supports stronger shields, but with limited backpack capacity and Quick Use slots.
Rarity: Rare
A Combat augment more focused on maneuverability than absorbing damage.
Rarity: Common
Slightly reduces per-shot dispersion. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher
Rarity: Uncommon
Moderately reduces per-shot dispersion. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher
Rarity: Common
Moderately reduces per-shot dispersion.
Rarity: Epic
Used to craft advanced weapons. Used to craft: Equalizer, Jupiter
Rarity: Common
Used to craft advanced weapons.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Uncommon
Used to craft explosives. Can be recycled into crafting materials. Used to craft: Launcher Ammo, Explosive Compound, Snap Blast Grenade, Shrapnel Grenade, Trigger 'Nade
Rarity: Uncommon
Can be recycled into crafting materials.
Rarity: Epic
Unlocks a door to the Control Tower on Dam Battlegrounds.
A key to the staff room in The Dam.
Rarity: Uncommon
Unlocks a door in the Water Treatment Control building on Dam Battlegrounds.
Rarity: Rare
Unlocks a door in the Testing Annex on Dam Battlegrounds.
A key for utility access in The Dam.
Rarity: Uncommon
Can be recycled into crafting materials.
Rarity: Common
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Common
Can be recycled into crafting materials.
Rarity: Common
Can be recycled into crafting materials.
Rarity: Common
Can be recycled into crafting materials.
Rarity: Common
Can be recycled into crafting materials.
Rarity: Uncommon
Some Raiders use it to practice dexterity. Others just like throwing things at other things.
Rarity: Rare
An injection that quickly revives downed raiders and restores some health.
Rarity: Common
An injection that quickly revives downed raiders and restores some health.
Rarity: Uncommon
Just by looking at this, you too start to feel slightly deflated.
Rarity: Uncommon
Obtained from ARC enemies or activities. Can be recycled into rubber.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
After all this time, you can still smell the goodness.
Rarity: Common
A locking mechanism that can be placed on large metal doors to limit access.
Rarity: Uncommon
Obtained from ARC enemies or activities. Can be recycled into plastic.
Rarity: Uncommon
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Stable Stock I, Vertical Grip I, Angled Grip I, Vertical Grip II, Angled Grip II
Rarity: Uncommon
Used to craft medical supplies. Used to craft: Herbal Bandage, Sterilized Bandage
Rarity: Uncommon
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Tactical Mk. 2, Combat Mk. 2, Looting Mk. 2, Surge Shield Recharger, Lure Grenade
Rarity: Common
Yes, it really is empty.
A specialized medical device for analyzing erythrocyte sedimentation rates.
Rarity: Epic
Used to craft a wide range of items. Used to craft: Tempest, Vulcano, Hullcracker, Bobcat, Snap Hook
Rarity: Common
Way pasta its prime. Can (reluctantly) be consumed to restore small amounts of health.
Rarity: Rare
The filters are clogged with sand and noxious fumes. Long past its lifespan.
Rarity: Rare
Used to craft explosives. Used to craft: Wolfpack, Explosive Mine, Blaze Grenade, Heavy Fuze Grenade
A volatile crafting component.
Rarity: Common
Slightly extends the ammo capacity of compatible weapons that use light ammo. Compatible with: Kettle, Burletta, Hairpin, Bobcat, Stitcher
Rarity: Uncommon
Moderately extends the ammo capacity of compatible weapons that use light ammo. Compatible with: Stitcher, Kettle, Burletta, Hairpin, Bobcat
Rarity: Rare
Significantly extends the ammo capacity of compatible weapons that use light ammo.
Rarity: Uncommon
Moderately extends the ammo capacity of compatible weapons that use medium ammo. Compatible with: Arpeggio, Renegade, Venator, Tempest, Torrente
Rarity: Common
Moderately extends the ammo capacity of compatible weapons that use medium ammo.
Rarity: Rare
Significantly extends the ammo capacity of compatible weapons that use medium ammo. Compatible with: Arpeggio, Renegade, Venator, Tempest, Torrente
Rarity: Common
Significantly extends the ammo capacity of compataible weapons that use medium ammo.
Rarity: Common
Slightly extends the ammo capacity of shotguns. Compatible with: Il Toro, Vulcano
Rarity: Uncommon
Moderately extends the ammo capacity of shotguns. Compatible with: Il Toro, Vulcano
Rarity: Common
Moderately extends the ammo capacity of shotguns.
Rarity: Common
Used to craft medical supplies and shields. Can be used to slowly restore small amounts of health.
Rarity: Common
A snapshot of the world before, faded by sunlight and time.
Rarity: Common
Packs a punch, but must be reloaded between every shot.
Rarity: Common
Packs a punch, but must be reloaded between every shot.
Rarity: Common
Packs a punch, but must be reloaded between every shot.
Rarity: Common
Packs a punch, but must be reloaded between every shot.
Rarity: Uncommon
May be worth a few coins.
Rarity: Rare
May be worth a few coins.
Rarity: Rare
Perfect for telling the time, and showcasing that you're an exceedingly dignified person.
Rarity: Uncommon
Can be recycled into ARC Alloy. Can be thrown to create small fires.
Rarity: Uncommon
A classic makeshift weapon, sure to leave scorch marks.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Uncommon
It'll press garlic, olives, and probably many other things.
Rarity: Common
A grenade that emits a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect.
Rarity: Common
A laser trip wire that detonates a Gas Grenade.
Rarity: Uncommon
Used to craft medical supplies. Used to craft: Herbal Bandage, Antiseptic
Rarity: Common
A throwable chemical light that illuminates the area around it.
Rarity: Common
A throwable chemical light that illuminates the area around it.
Rarity: Common
Has a built-in silencer. Great for stealth, but tricky in combat.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Common
Compatible with: Ferro, Anvil, Bettina
Rarity: Rare
A grenade that detonates after a delay, dealing explosive damage in its radius.
Rarity: Rare
Used to craft weapons. Used to craft: Vulcano, Hullcracker, Bettina, Complex Gun Parts
Rarity: Common
Used to craft weapons.
Rarity: Epic
A heavy shield that blocks a large portion of incoming damage, but carries a significant cost to mobility.
Rarity: Uncommon
An improvised medical item that gradually restores health over time.
Rarity: Rare
Can be thrown and will briefly stun nearby targets
Rarity: Uncommon
Can be recycled into chemicals.
Rarity: Epic
Fires explosive projectiles that only detonate when hitting ARC.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Uncommon
It is theorized that scooping things was a favorite pastime in the world before.
Rarity: Common
Has a large bullet spread, sharp falloff, and high damage output.
Rarity: Uncommon
Has a large bullet spread, sharp falloff, and high damage output.
Rarity: Uncommon
Has a large bullet spread, sharp falloff, and high damage output.
Rarity: Uncommon
Can be recycled into crafting materials.
Rarity: Rare
A large, high-capacity battery for industrial equipment.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
A proximity-triggered mine that pops up and stuns anything within its radius.
Rarity: Common
A proximity-triggered mine that pops up and stuns anything within its radius.
Cosmetic Outfit
Rarity: Common
Quick and accurate, but has low bullet velocity and takes a long time to reload.
Rarity: Common
Semi-automatic assault rifle. Quick and accurate, but has low bullet velocity and takes a long time reload.
Rarity: Common
Quick and accurate, but has low bullet velocity and takes a long time to reload.
Rarity: Common
Quick and accurate, but has low bullet velocity and takes a long time to reload.
Rarity: Legendary
Moderately increases fire rate. Compatible with: Arpeggio, Rattler, Kettle, Ferro, Renegade
Rarity: Rare
A set of chemical reagents used in laboratory experiments.
Rarity: Epic
Lance has personally planted a number of these around the Rust Belt, for some reason.
Rarity: Rare
Anti-ARC payloads used mainly by the Hullcracker. Compatible with: Hullcracker
Rarity: Common
Anti-ARC payloads used mainly by the Hullcracker.
Rarity: Epic
Can be recycled into crafting materials. Can be thrown to create a violent singularity.
Rarity: Uncommon
Can be consumed for a small amount of stamina.
Rarity: Common
A grenade that pops a thick but small smoke cloud on impact, blocking visibility from ARC and other Raiders.
Light bullets used mainly with SMGs and light handguns. Compatible with: Burletta, Stitcher, Kettle, Hairpin, Bobcat
Rarity: Uncommon
Without light, life underground would be impossible.
Rarity: Rare
Assorted spare parts used for pistols and SMGs. Used to craft: Bobcat, Complex Gun Parts
Rarity: Common
Assorted spare parts used for pistols and SMGs.
Rarity: Common
A grenade that detonates on impact, dealing explosive damage in a small radius.
Rarity: Uncommon
A lightweight shield that blocks a small portion of incoming damage without impacting mobility.
Rarity: Epic
Moderately improves ADS & draw speed. Compatible with: Arpeggio, Kettle, Ferro, Renegade, Hullcracker
Rarity: Common
Moderately improves ADS & draw speed.
Rarity: Uncommon
Basic looting augment. More backpack slots and weight capacity, but low defensive and tactical capability.
Rarity: Rare
Significantly increases looting potential; adds slots for trinkets. Automatically throws off attached Ticks after 1s.
Rarity: Rare
Significantly increases looting potential; adds slots for trinkets. Automatically throws off attached Ticks after 1s.
Rarity: Epic
A looting augment that swaps some carry capacity to increase survivability. Upon Shield break, automatically administers a weak Adrenaline Shot. Has a fixed cooldown.
Rarity: Uncommon
A noise device that sticks to surfaces, distracting nearby ARC machines and drawing their fire.
Rarity: Common
A noisy device that sticks to surfaces, distracting nearby ARC machines and drawing their fire.
Rarity: Uncommon
A laser trip wire that detonates a Lure Grenade.
Rarity: Uncommon
Used to craft a wide range of items. Can be recycled into crafting materials.
Rarity: Epic
Used to craft advanced weapons. Used to craft: Tempest, Equalizer, Vulcano, Jupiter, Hullcracker
Rarity: Uncommon
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Il Toro, Burletta, Anvil, Muzzle Brake II, Extended Medium Mag II
Rarity: Common
Compatible with: Rattler, Tempest, Arpeggio, Renegade, Torrente
Rarity: Rare
Assorted spare parts used for rifles. Used to craft: Torrente, Venator, Osprey, Renegade, Tempest
Rarity: Common
Assorted spare parts used for rifles.
Rarity: Rare
A standard shield that blocks a medium portion of incoming damage at a moderate cost to mobility.
Rarity: Uncommon
Can be recycled into metal parts.
Rarity: Common
Used to craft a wide range of items. Used to craft: Launcher Ammo, Hairpin, Heavy Ammo, Ferro, Kettle
Rarity: Rare
Used to craft weapon mods. Can be recycled into crafting materials. Used to craft: Lightweight Stock, Shotgun Choke III, Extended Shotgun Mag III, Padded Stock, Compensator III
Rarity: Rare
Can be used to regain a small amount of health.
Rarity: Rare
A small electric motor, useful for various devices.
Rarity: Uncommon
Can be consumed to regain a small amount of health.
Rarity: Rare
Perfect for relaxing nights at home, casual get-togethers, and private air guitar concerts.
Rarity: Rare
Worth a small fortune.
Rarity: Rare
Worth a small fortune.
Rarity: Common
Slightly reduces both vertical recoil & horizontal recoil. Compatible with: Rattler, Ferro, Burletta, Stitcher, Tempest
Rarity: Uncommon
Moderately reduces both vertical recoil & horizontal recoil. Compatible with: Tempest, Arpeggio, Kettle, Ferro, Renegade
Rarity: Common
Moderately reduces both vertical recoil & horizontal recoil.
Rarity: Rare
Significantly reduces both vertical recoil & horizontal recoil. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher
Rarity: Common
A deployable proximity sensor that sounds an alarm when enemy raiders are detected.
Rarity: Uncommon
Can be recycled into metal parts.
Rarity: Uncommon
Used to craft weapons and explosives. Can be recycled into chemicals. Used to craft: Renegade, Explosive Compound, Blaze Grenade
Rarity: Uncommon
Can be consumed for a small amount of stamina.
Rarity: Common
Has reliable damage output and accuracy.
Rarity: Rare
Has reliable damage output and accuracy.
Rarity: Uncommon
May be worth a few coins.
Rarity: Epic
A gadget that allows the user to conceal themselves from ARC.
Rarity: Common
Used to craft a wide range of items. Used to craft: Hairpin, Light Shield, Looting Mk. 1, Light Impact Grenade, Extended Shotgun Mag I
Rarity: Rare
Speranzans love to see who can build the tallest tower - before the tremors knock them down.
Rarity: Rare
Rarity: Common
Can be recycled into crafting materials.
A small, outdated portable TV.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Uncommon
If you stand close and squint your eyes, it's like the world never came crumbling down.
Rarity: Uncommon
May be worth a few coins.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
A heavy-duty cable used for transmitting electrical power.
Rarity: Epic
Used in crafting. Used to craft: Heavy Shield, Snap Hook
Rarity: Common
Can be consumed for a small amount of stamina.
Rarity: Rare
Used in crafting. Used to craft: Tactical Mk. 3 (Defensive), Combat Mk. 3 (Flanking), Combat Mk. 3 (Aggressive), Looting Mk. 3 (Cautious), Tactical Mk. 3 (Healing)
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Legendary
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting components.
Rarity: Common
A new cosmetic will be added to your collection.
Rarity: Rare
Unlocks a Raider Hatch.
Rarity: Common
A cheap offensive option, but has to be reloaded 2 bullets at a time.
Rarity: Common
A cheap offensive option, but has to be reloaded 2 bullets at a time.
Rarity: Common
Rarity: Rare
Valued for its fine craftsmanship, and effortless ability to make your eyes pop.
Rarity: Common
A throwable chemical light that illuminates the area around it.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Common
A deployable device that, when manually triggered, launches a Raider Distress Flare.
Rarity: Rare
Has high damage output, accuracy, and headshot damage.
Rarity: Common
Can be used to gradually restore a small amount of health over time.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Epic
Can be recycled into crafting materials.
Rarity: Uncommon
May be worth a few coins.
Rarity: Rare
Used in crafting. Used to craft: Zipline, Snap Hook
Rarity: Rare
May be worth a few coins.
Rarity: Rare
May be worth a few coins.
Rarity: Common
Always there to lend an ear when you need it. Can be thrown to create noise.
Rarity: Rare
Can be recycled into rubber parts.
Rarity: Common
Scrap rubber pieces for crafting. Used to craft: Ferro, Kettle, Looting Mk. 1, Shield Recharger, Stitcher
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Uncommon
Can be recyled into crafting materials
Rarity: Uncommon
Can be recycled into crafting materials.
Rarity: Uncommon
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Uncommon
Can be recycled into metal parts.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
A medical kit rusted shut, its contents unknown.
Rarity: Rare
A set of tools, rusted but still usable for crafting.
Rarity: Rare
Used in crafting. Used to craft: Wolfpack, Explosive Mine, Raider Hatch Key, Tagging Grenade
Rarity: Rare
Can be recycled into crafting materials.
A salvaged component from a Sentinel unit.
Rarity: Uncommon
A handheld kit that gradually recharges shield over time.
Rarity: Common
Compatible with: Il Toro, Vulcano
Rarity: Common
Slightly reduces base dispersion. Compatible with: Il Toro, Vulcano
Rarity: Uncommon
Moderately reduces base dispersion. Compatible with: Il Toro, Vulcano
Rarity: Rare
Significantly reduces base dispersion.
Rarity: Epic
Moderately reduces the amount of noise produced when firing.
Rarity: Rare
A grenade that detonates after a delay, stunning enemies within its radius.
Rarity: Uncommon
A makeshift fuze grenade that bursts into razor-sharp fragments upon detonation. Weak against ARC armor plating
Rarity: Uncommon
Slightly reduces the amount of noise produced when firing.
Rarity: Common
A blueprint to craft the Silencer I.
Rarity: Rare
Moderately reduces the amount of noise produced when firing. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher
Rarity: Epic
Significantly reduces the amount of noise produced when firing. Compatible with: Tempest, Arpeggio, Kettle, Ferro, Renegade
Rarity: Rare
A shining, shimmering set of refinement and elegance.
Rarity: Uncommon
Used to craft weapons. Used to craft: Il Toro, Burletta, Anvil, Arpeggio, Heavy Gun Parts
Rarity: Rare
A grenade that creates a lingering smoke cloud on impact, blocking visibility from ARC and other Raiders.
Rarity: Rare
A laser trip wire that detonates a Smoke Grenade.
Rarity: Uncommon
A grenade that sticks to surfaces, dealing explosive damage after a short delay.
Rarity: Legendary
A gadget that allows the user to scale structures and cover large distances.
Rarity: Uncommon
Can be recycled into ARC Alloy. Can be thrown to call in ARC.
A globe containing a snowy scene.
A key for container storage at the Spaceport.
Rarity: Rare
Unlocks a door in Control Tower A6 in Spaceport
A key to a warehouse in the Spaceport.
Rarity: Rare
Used in crafting. Used to craft: Lure Grenade, Photoelectric Cloak
Rarity: Uncommon
Can be recycled into crafting materials.
A tightly wound coil of metal, useful for crafting mechanisms.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Common
Slightly improves dispersion & recoil recovery time.
Rarity: Uncommon
Moderately improves dispersion & recoil recovery time.
Rarity: Rare
Significantly improves dispersion & recoil recovery time.
Rarity: Rare
Worth a small fortune.
Rarity: Uncommon
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Extended Shotgun Mag I, Extended Medium Mag I, Extended Light Mag I, Torrente, Extended Medium Mag II
Rarity: Rare
A medical item that gradually restores a large amount of health over time.
Rarity: Common
Deals good damage, but has quite a low fire-rate and can be hard to control.
Rarity: Common
Deals good damage, but has quite a low fire-rate and can be hard to control.
Rarity: Uncommon
Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control.
Rarity: Uncommon
Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control.
Rarity: Rare
A handheld kit that recharges a shield on use.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
A canister of synthetic fuel blend.
Rarity: Rare
Used to craft medical supplies. Can be recycled into plastic. Used to craft: Vita Shot
Rarity: Uncommon
Basic tactical augment. More Quick Use slots for more tactical choice, but limited survivability and slightly lower looting potential.
Rarity: Rare
Adds more backpack space and an extra utility item slot.
Rarity: Epic
A healing-focused augment which adds extra slots for healing items. When revived from being downed, releases a healing cloud that restores 20 health over 10 seconds. Has a 30-second cooldown.
Rarity: Rare
A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location.
Rarity: Uncommon
Can be recycled into crafting materials.
Rarity: Uncommon
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Uncommon
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Can be recycled into fabric.
Rarity: Common
What pages remain speak of heroes, vampires, and lots of glances.
Rarity: Common
Has a large ammo capacity, but is only accurate while crouched.
Rarity: Rare
Has a large ammo capacity, but is only accurate while crouched
Rarity: Rare
Has a large ammo capacity, but is only accurate while crouched.
Rarity: Rare
Has a large ammo capacity, but is only accurate while crouched.
Rarity: Rare
Has a large ammo capacity, but is only accurate while crouched.
Rarity: Rare
A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered.
Rarity: Common
A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Rare
Worth a small fortune.
Rarity: Common
Fires two shots at a time.
Rarity: Rare
Semi-automatic pistol. Fires two shots at a time.
Rarity: Rare
Semi-automatic pistol. Fires two shots at a time.
Rarity: Common
Slightly reduces vertical recoil. Compatible with: Tempest, Arpeggio, Kettle, Ferro, Hullcracker
Rarity: Uncommon
Moderately reduces vertical recoil. Compatible with: Arpeggio, Ferro, Venator, Il Toro, Stitcher
Rarity: Uncommon
The envy of every Raider. Like sleeping on an especially ergonomic cloud.
Rarity: Rare
A medical item that restores a large amount of health.
Rarity: Epic
A medical item that continuously restores health during use. Can be used on yourself or your allies.
Rarity: Common
A medical item that continuously restores health during use. Can be used on yourself or your allies.
Rarity: Common
Can be thrown.
Rarity: Rare
Used in crafting. Used to craft: Heavy Shield, Showstopper
Rarity: Epic
Semi-automatic shotgun with good bullet spread but sharp falloff.
Rarity: Epic
Has good bullet spread but sharp falloff.
Rarity: Epic
Has good bullet spread but sharp falloff.
Rarity: Rare
Can be recycled into ARC Alloy. Can be thrown, and will explode if shot.
A wristwatch that has stopped ticking.
Rarity: Rare
A portable filtration device for purifying water.
Rarity: Rare
Can be recycled into crafting materials.
Rarity: Uncommon
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Blaze Grenade Trap, Smoke Grenade Trap, Lure Grenade Trap, Gas Grenade Trap, Muzzle Brake I
Rarity: Epic
A grenade that scatters into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact.
Rarity: Common
A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered.
Rarity: Common
A throwable chemical light that illuminates the area around it.
Rarity: Rare
A deployable zipline that allows you to quickly move between two locations.